By Tom Lynch
Please note that it is chiefly intended for Mordheim-style skirmishes, but can be used as a group of Empire regiments as the Ankh-Morpork defence brigade (in which case no black powder weapons are permitted).
If a beard protests about the employ of this regiment:
1. What are you doing playing with him?
2. Inform him that almost every single rule used is either currently in use or has been used in one edition of the game.
The following rules apply for all members of the City Watch.
Skirmish: What with Nobby's sidle, Colon's bulk, and the gargoyles, it is not often that the entire watch lines up in neat ranks and charges its enemies. The members of the Watch therefore skirmish as described in the rulebook.
Partners: In Mordheim games, the Watch, as a super-regiment, will generally operate in a few groups of two. Very seldom will the entire Watch be in one district of the city.
Weaponry: Every member of the Watch carries light armour, a halberd, and a sword. Every third dwarf (when fielding full regiment with other members) may carry a crossbow and every third man may carry a longbow.
Special Deployment: In skirmish games, members of the Watch will be on patrol when the game commences. They can set up anywhere out of sight and charge range of the enemy deployment, or as normal in their own deployment zone, in which case they are permitted to see the enemy. Units which have no line of sight to the enemy circle their building or block of buildings in a direction chosen by the player until they see the enemy (when they also begin to ring their bells) or until they come within 16" of a bell-ringer or combat, when they hear the sounds and investigate. After this point, they may move and shoot normally.
Gargoyles and the Librarian, if he is on a building, take LOS from the top level of the building.
Magic Items: Though the Watch members detailed below are characters, they are not allowed to carry magic items other than those given in the rules below. Otherwise they'd be too powerful.
Individual Characters:
Commander Duke Sir Samuel Vimes (phew!)
<insert character history here, and on all other characters>
Cost 180 pts.
Profile:
M | WS | BS | S | T | W | I | A | Ld | Save |
4 | 6 | 6 | 4 | 4 | 3 | 6 | 4 | 10 | 6+ |
Captain Carrot
Cost 250 pts (including magic item)
Profile:
M | WS | BS | S | T | W | I | A | Ld | Save |
4 | 7 | 6 | 4 | 5 | 3 | 6 | 4 | 10 | 6+ |
Corporal Angua
Cost 100 pts
Profile:
M | WS | BS | S | T | W | I | A | Ld | Save |
4 | 4 | 4 | 4 | 3 | 1 | 4 | 2 | 7 | 6+ |
M | WS | BS | S | T | W | I | A | Ld | Save |
9 | 5 | 0 | 4 | 3 | 1 | 4 | 2 | 5 | n/a |
Sergeant Colon
Cost 40 pts
Profile:
M | WS | BS | S | T | W | I | A | Ld | Save |
4 | 4 | 4/5 | 4 | 3 | 1 | 4 | 2 | 7 | 6+ |
Corporal C.W.St.J.Nobbs (Nobby)
Cost 25 pts
Profile:
M | WS | BS | S | T | W | I | A | Ld | Save |
4 | 3 | 4 | 4 | 3 | 1 | 3 | 2 | 5 | 6+ |
Sergeant Detritus
Cost 485 + 34 for crossbow
Profile:
M | WS | BS | S | T | W | I | A | Ld | Save |
6 | 5 | 3 | 6 | 5 | 4 | 3 | 5 | 4 | 4+ |
Corporal Flint
Cost 213 pts
Profile:
M | WS | BS | S | T | W | I | A | Ld | Save |
6 | 4 | 2 | 6 | 4 | 3 | 2 | 4 | 4 | 5+ |
Troll Constable
Cost 65 pts
Profile:
M | WS | BS | S | T | W | I | A | Ld | Save |
6 | 3 | 1 | 5 | 4 | 3 | 1 | 3 | 4 | 6+ |
Probationary Constable Buggy Swires
Cost 48 pts
Profile:
M | WS | BS | S | T | W | I | A | Ld | Save |
3 | 2 | 3 | 2 | 2 | 1 | 5 | 1 | 8 | 5+ |
Detective Constable Librarian (Special Ape Services)
Cost 155 pts
Profile:
M | WS | BS | S | T | W | I | A | Ld | Save |
5/8 | 4 | 4 | 5 | 5 | 3 | 4 | 3 | 4 | 5+ |
Constable Dorfl
Cost 90 pts
Profile:
M | WS | BS | S | T | W | I | A | Ld | Save |
5 | 4 | 4 | 5 | 5 | 3 | 4 | 3 | 4 | 5+ |
Corporal Cherie Littlebottom
Cost 30 pts
Profile:
M | WS | BS | S | T | W | I | A | Ld | Save |
3 | 4 | 3 | 3 | 4 | 1 | 2 | 1 | 9 | 6+ |
Constables Downspout and Pediment.
Cost 36 pts each.
Profile:
M | WS | BS | S | T | W | I | A | Ld | Save |
5 | 4 | 4 | 4 | 5 | 1 | 7 | 2 | 6 | 6+ |
Corporal Visit-the-infidel-with-explanatory-pamphlets
Cost 20 pts
Profile:
M | WS | BS | S | T | W | I | A | Ld | Save |
4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 6+ |
Constable Reg Shoe
Cost 40 pts (the most powerful zombie in the world)
Profile:
M | WS | BS | S | T | W | I | A | Ld | Save |
4 | 3 | 2 | 4 | 4 | 2 | 2 | 1 | 5 | 5+ |
Note: This page was entirely written by Tom Lynch. I accept no responsibility for the views expressed on this page.